Randall Furino is a software engineer specializing in game development across multiple platforms. He has worked in the industry for 5 years spending most of that time with Netdevil and LEGO writing code for the triple-A MMORPG LEGO Universe. C++, C#, SQL, As2/3, PHP, Java, XML, JSON, Scaleform, Havok, Unreal, XNA, Flash, Unity, PC, Mac, iOS, Android, tools, UI, AI, Gameplay… whatever, just point him in a direction and say go.
Randall has worked on projects for the casual and serious, for iOS and PCs, for globe spanning corporations, and even for Golden Globe winning films.
Erik Beyer is a veteran animator, concept artist, world artist, lua/java/c# scripter, level designer, FX artist, and character modeler with over 14 years in the games industry. He’s helped launch two MMOGs as a Lead Animator, Lead Artist, and experimental designer.
He has expert knowledge of high-end 3d and 2d software, experience with many scripting languages, and has helped maintain 5 game engines to date.
Matt Kuenning is a seasoned game industry veteran with over ten years of experience in both Information Technology and Quality Assurance. He has worked for five studios and shipped ten titles ranging from console and PC games to massively multiplayer online games.
Matt’s experiences ranges from building out IT support infrastructure for companies growing from twenty to almost 200 employees, to full operational deployments of mission critical render farms and high availability source control shared across international sites.